
==Philip==
In going over the progress of Second Life from the beginning, Philip made an interesting statement that while there was much work to do in the virtual worlds, we had reached a point at which the process was really “unstoppable”, that it was here to stay even if the exact direction was still fuzzy.
The general populace looks at virtual worlds as somewhat poor representations of the real world. The graphics are not perfect, the motions are clunky. The view is that virtual worlds are getting better and better at representing real life. That they are approaching the asymptote of reality and will never quite reach it.
Philip had a differing viewpoint, that virtual worlds were headed to surpass reality, not mimic it. Second Life is already replete with examples of people doing things they simply could not do in real life. Hollywood already uses virtual reality techniques in many spots in movies because it is actually a better way to make the images. So the virtual world started with real life as the model but will go beyond it.
Another differing view is that against the general idea that virtual worlds anonomize their users. But that view is one created by a shallow experience with Second Life, where people “just try it out”. The experience of most Second Life user is the opposite, where strong bonds can be formed between virtual people.
One special area in which this shows are with language barriers. The web in fact segregates by language. The example of the Olympics in Beijing was used. Even if the main site is cross language, you’re not going to learn about China by following the Chinese links. In Second Life, by contrast, you can drop someone in virtual China and they’ll go off exploring. They understand what a road is. They can go inside an interesting building.
One of the challenges with Second Life use now is plainly the interface. 3D cams offer some interesting promise for this in the future, a gestural interface. In the meantime, Linden Labs is committed to improving the user experience.
==Mark==
Mark was very simple: He has the coolest job in the world, and Second Life was all about hair!
On more mundane matters, he stressed his obsession with improving the new user experience. The three elements Linden Labs is focused on are relevance, usability, and reliability.
Marc stressed that as far as virtual world interoperability is concerned, we are at the very earliest days. Right now there are really only baby steps of allowing avatars to move from environment to environment, The problem of transferring assets between world is a much tougher nut to crack. One of the core features of Second Life is that designers count on the fact that their creations are protected by Second Life rules. But how would other worlds honor that? Even if the rights were correctly communicated, how can you be sure other worlds will enforce them correctly. Mark made a great analogy to the real world where moving within a country is pretty free, but moving between countries requires much more control.
Other interesting things in the directions pipeline are social features like Facebook for the younger people, and more media function to allow bringing in more of the web into Second Life.